VX Ace: Make Your Own Game Tutorial V: Other Types of Maps
Another week, another Tutorial in our Make Your Own Game series. This one goes through making a lot of maps. If you would like to read the full version, right click save as the pdf version HERE. But...
View ArticleMapping: Engage your brain
by: Lunarea There are two equally important parts to mapping: the “art” that gives visual appeal and the “science” that makes the map work. As a result, it’s difficult to give a specific list of things...
View ArticleMapping Tutorial: Inner Town Maps
by Lunarea Before you start The first step to mapping is to come up with the function and the overall atmosphere you want to achieve. Is the home a place of business like a shop or an inn? Is it a...
View ArticleFarm Mapping Contest – Winners!
There were many, many fantastic entries in the farm mapping contest, and it was really tough choosing the winners. Thank you all so much for participating and for making this event a resounding...
View ArticleBrowbeating Auto-Tiles: Shift Clicking
-A Beginner Tutorial- Autotiles are a great concept. They make drawing up maps incredibly fast. Look at the map below. Yes, I mean, it is simple and not good looking yet, but its a solid base and it...
View ArticleMelody Mapping Contest
When we talk about great maps, we often talk about atmosphere – the way all of your efforts come together and make the player feel like they’re completely immersed in the experience. Atmosphere can be...
View ArticleMelody Mapping Contest Winners!
Our Melody Mapping Contest had a TON of entries. And you guys did a great job. Almost everyone showed a pretty good knowledge of combining audio with visual art to really flesh out a scene. Thank you...
View ArticleCommon Pitfalls in RPG Maker
A pitfall is a danger or problem that is hidden or not obvious at first. RPG Maker is fraught with pitfalls that many developers fall into (like our poor heroes pictured above). How does one avoid...
View ArticleMapping Tips: Short Games
by: Lunarea Mapping often tends to create a dichotomy among game developers: it’s either like a cherry-topped dessert that’s thoroughly enjoyed or a monotonously torturous and painful chore....
View ArticleAtmosphere Tips: Short Games
By: Lunarea We’ve chatted about writing and mapping for short games, and now it’s time to tackle atmosphere. Why is atmosphere important? Atmosphere is that subtle touch that makes the final boss map...
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